Duh. Duh. Duh-duh. Duh-duh duh… No, that’s not the “duh duh duh” response, it’s an attempt to replicate the beginning of the E3 Assassin’s Creed: Revelations trailer with WoodKid Iron as the backing song. When the trailer was first released it caused (at least for me) jaw dropping anticipation for the final episode of the saga. But does the game live up to the anticipation?
This long-awaited Assassin’s Creed is the most anticipated game of the year as far as I’m concerned. The game takes place within the mind of Desmond Miles, who is comatose after the events of Brotherhood (I’ll try not to reveal any spoilers so you’ll have play it to find out). Stuck in the Animus, a computer program that allows Desmond to relive his ancestors’ memories, Desmond has no choice but to complete all of the memories (yes, that means both Ezio and Altair) in order to escape.
Those who liked Assassin’s Creed: Brotherhood, or indeed any of the Assassin’s Creed games, will find this final game captivating and a good ending to the quadrilogy. Fortunately it isn’t that much of an evolution from the previous game, as the controls and feel of the game don’t differ too much. This means it allows the user some familiarity within the new game environment, playability-wise at least, as you revisit places from previous games.
Revelations features new equipment for the older Ezio, who isn’t quite as versatile as he once was, which really adds to the experience. Ezio is still in pretty good shape considering he’s now 52 and the life expectancy of most men in those days was 59. However, the best things about any Assassin’s Creed game are the well crafted storyline and immersive environments, which allow you to explore Rome and Constantinople just as they were in the 15th century.
The hookblade in particular is an excellent new piece of equipment, making climbing and jumping from building to building more fluid as well as adding to your moves when in direct confrontation with guards or enemies. Another good new aspect of Revelations is the introduction of tower defence mini-games; when your building comes under threat, you enter into a mini-game where you fight off (as best you can) enemies coming to seize your building.
I wouldn’t hesitate to say that Ezio Auditore is one of the key reasons to buy the game, as we’ve now seen him grow from a young Italian boy into an old and wise master assassin. This is not to remove Desmond from the equation, but players have spent much more time in Ezio’s storyline than Desmond’s or indeed Altair’s, and there are still some spanners in the work.
Although the multiplayer mode is an interesting add-on to the game, I don’t see it as key reason to buy it. This game is best for its storyline.
For lovers of the Assassin’s Creed series or even platformers this game is definitely one of the heavyweights of 2011, outranking games such as COD: MW3 (do I have to expand that?) and even Batman: Arkham City. I’d also recommend getting the Collector’s Edition, which has an awesome book of game art, Assassin’s Creed: Embers (a DVD), and the soundtrack, which all add to the amazing experience.
9/10 – reviewed for the Xbox 360