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Posts Tagged by Fable

I Am Error: Open world or linear?

May 9, 2012 Posted by S.A.Perkins under I Am Error
4 Comments
If this was an actual world... Well, we'd all be eaten by dragons, but it would still be awesome.

I’m sure the wider world has by now experienced Skyrim, which means most people should be familiar with the term “open world games.” True, there were other open world games before Skyrim, for example Red Dead Redemption, which is very, very good, and Grand Theft Auto, which is very, very bad (strange how Rockstar manages to occupy both ends of the spectrum), but Skyrim really brought home the open world style, and of course – the most important thing – they did it well. But which are better: open world or linear games? There is one major problem with open world games, in that, if you take examples like Skyrim and Red Dead, there’s just so damn much to experience that you… more

I Am Error: An analysis of current RPG games

October 13, 2011 Posted by S.A.Perkins under I Am Error
No Comments
IAE logo

This is the big one. Can I get through this article without mentioning that certain game by BioWare? I hope so, otherwise I may have to consult a psychiatrist about my deeply ingrained addiction, considering I’m actually playing it while writing. Moving on though, I thought that this time I would move away from topics about video games as a whole, away from issues of controversy and such things (I don’t half sound like a pretentious arse when I talk about that sort of thing), and instead I’m simply going to talk about my favourite genre of video games: the RPG (and now you can see why it’s going to be hard for me not to mention That Which Must… more

I Am Error: Character interaction in gaming

September 7, 2011 Posted by S.A.Perkins under I Am Error
2 Comments
IAE logo

Many of you know I’m a big fan of both Mass Effect and Fallout, two series of games which highlight their system of interaction towards NPCs (non-playable characters). Don’t get me wrong, I love the system of interaction in those games, but there lies a distinct difference between interaction and real speech. For example, in Mass Effect, you can pick from a range of dialogue options depending on your current situation, and your player character will play out those lines, and sure, you get different responses, but the problem is that often those conversations don’t feel… real. There was a conversation I had as a paragon (good) Commander Shepard, talking to a police officer about a situation I had just… more

Abort, Retry, Fail? Episode 5

April 22, 2011 Posted by S.A.Perkins under ARF?
2 Comments
TSR comic 5 finished

This one took ages to colour. Remind me never to do Fable comics again – too many colours! Anyway, I think everyone will agree with me on this one – Stephen Fry is awesome. Who could say no to the man? I couldn’t. Probably why people hated me in this game, but I just didn’t care. more

Fallout: Quite why I love it so

March 17, 2011 Posted by L. Wollny under technology
4 Comments
Fallout

For me, setting is one of the most important aspects of an RPG. Mass Effect would suffer badly without the fleshed out setting of the whole Galactic Council. The Fable series had a very reactive setting, making up for the repetitiveness of some of the finer details. Dragon Age wouldn’t feel so good if Thedas wasn’t so very much there, with you (never mind that it was the spiritual successor to the Baldur’s Gate series, which in itself drew on the ridiculously fleshed out Forgotten Realms setting). It goes beyond video games, too. Lord of the Rings, for instance, is amazingly successful by sole virtue of being so very damned well fleshed out that the author wrote at least 3… more

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