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Posts Tagged by Fallout

I Am Error: Open world or linear?

May 9, 2012 Posted by S.A.Perkins under I Am Error
4 Comments
If this was an actual world... Well, we'd all be eaten by dragons, but it would still be awesome.

I’m sure the wider world has by now experienced Skyrim, which means most people should be familiar with the term “open world games.” True, there were other open world games before Skyrim, for example Red Dead Redemption, which is very, very good, and Grand Theft Auto, which is very, very bad (strange how Rockstar manages to occupy both ends of the spectrum), but Skyrim really brought home the open world style, and of course – the most important thing – they did it well. But which are better: open world or linear games? There is one major problem with open world games, in that, if you take examples like Skyrim and Red Dead, there’s just so damn much to experience that you… more

I Am Error: An analysis of current RPG games

October 13, 2011 Posted by S.A.Perkins under I Am Error
No Comments
IAE logo

This is the big one. Can I get through this article without mentioning that certain game by BioWare? I hope so, otherwise I may have to consult a psychiatrist about my deeply ingrained addiction, considering I’m actually playing it while writing. Moving on though, I thought that this time I would move away from topics about video games as a whole, away from issues of controversy and such things (I don’t half sound like a pretentious arse when I talk about that sort of thing), and instead I’m simply going to talk about my favourite genre of video games: the RPG (and now you can see why it’s going to be hard for me not to mention That Which Must… more

I Am Error: Character interaction in gaming

September 7, 2011 Posted by S.A.Perkins under I Am Error
2 Comments
IAE logo

Many of you know I’m a big fan of both Mass Effect and Fallout, two series of games which highlight their system of interaction towards NPCs (non-playable characters). Don’t get me wrong, I love the system of interaction in those games, but there lies a distinct difference between interaction and real speech. For example, in Mass Effect, you can pick from a range of dialogue options depending on your current situation, and your player character will play out those lines, and sure, you get different responses, but the problem is that often those conversations don’t feel… real. There was a conversation I had as a paragon (good) Commander Shepard, talking to a police officer about a situation I had just… more

My favourite game ever

July 22, 2011 Posted by S.A.Perkins under reviews, technology
2 Comments
Final Fantasy VII

You know, I think the time has come for me to reveal my favourite game ever. Now, some of those who know me would say it would be Mass Effect or its sequel, because of the amount I have raved over all of the titles in that series. Perhaps you’d think it might be Dragon Age 2, which admittedly is an awesome title, but sadly ends at a low note. Or Fallout 3 / New Vegas, which are both pretty damn good games and offer such variation that you can play for hours and hours and still have stuff left to do. But you’d be wrong again. My favourite game comes before the time of X-Box 360s and PS3s, and before BioWare was trying to… more

How far can gaming be considered an artform?

May 16, 2011 Posted by Joanna Starzynski under culture, technology
6 Comments
Final Fantasy

For Simon Perkins’ take on this topic, go here. The definition of art is the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power. So how does this apply to gaming? Well firstly, gaming isn’t just visual art; its primary aim should be to create an immersive environment, so this should include the sound and plot line that is created as well. In my opinion Square Enix have come closest to achieving an art form with gaming epics such as Final Fantasy and Kingdom Hearts. For example, Final Fantasy 10: The story begins in the past in Zanarkand, a… more

Abort, Retry, Fail? Episode 6

April 27, 2011 Posted by S.A.Perkins under ARF?
No Comments
TSR comic 6 fin

I apologise for the late update, oh lords! As I was finishing this comic, I recieved a cheerful update from my teacher telling me I had to go over all of my English Language coursework again and correct loads of errors. I proceeded to panic and stress, and forgot about this. Won’t happen again, I swear. more

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