Posts Tagged by New Vegas
Fallout: Quite why I love it so
| March 17, 2011 | Posted by L. Wollny under technology |
For me, setting is one of the most important aspects of an RPG. Mass Effect would suffer badly without the fleshed out setting of the whole Galactic Council. The Fable series had a very reactive setting, making up for the repetitiveness of some of the finer details. Dragon Age wouldn’t feel so good if Thedas wasn’t so very much there, with you (never mind that it was the spiritual successor to the Baldur’s Gate series, which in itself drew on the ridiculously fleshed out Forgotten Realms setting). It goes beyond video games, too. Lord of the Rings, for instance, is amazingly successful by sole virtue of being so very damned well fleshed out that the author wrote at least 3… more